// benguan.c

inherit NPC;
inherit F_MASTER;

void create()
{
        set_name("本观", ({ "ben guan","guan"}) );
        set("gender", "男性" );
        set("long", "一个枯黄精瘦的僧人，他是本因方丈的师兄。\n");
        set("title", "天龙寺第十七代僧人");
        set("class", "bonze");
        set("age", 47);
        set("shen_type", 1);
        set("str", 26);
        set("int", 25);
        set("con", 22);
        set("dex", 25);

        set("qi", 3000);
        set("max_qi", 3000);
        set("jing", 1500);
        set("max_jing", 1500);
        set("neili", 4100);
        set("max_neili", 4100);
        set("jiali", 50);
        set("level", 20);
        set("combat_exp", 1100000);

        set_skill("force", 210);
        set_skill("dodge", 200);
        set_skill("parry", 200);
        set_skill("finger", 210);
        set_skill("sword", 190);
        set_skill("tiannan-bu", 200);
        set_skill("kurong-changong", 200);
        set_skill("duanjia-jian", 190);
        set_skill("sun-finger", 200);
        set_skill("buddhism", 120);
        set_skill("literate", 60);
        set_skill("martial-cognize", 200); 

        set("inquiry" ,([
                "六脉神剑谱" : "哼！\n",
                "六脉神剑" :  "哼！\n",
        ]));

        map_skill("force", "kurong-changong");
        map_skill("dodge", "tiannan-bu");
        map_skill("parry", "sun-finger");
        map_skill("finger", "sun-finger");
        map_skill("sword", "duanjia-jian");
        prepare_skill("finger","sun-finger");
        create_family("大理段家", 15, "高僧");
        setup();
        carry_object("/d/xueshan/obj/b-jiasha")->wear();
}

#include "ben.h"
